txt_file "Chars\TemplateCharacters\MinifigTemplate_standard"

//------------------------------------------------------------------------
// Character Specific Properties
//------------------------------------------------------------------------
Villain

//------------------------------------------------------------------------
// Character Abilities
//------------------------------------------------------------------------
Ability "StickBombFlyingShooting"
Ability "LexLuthorPowerSuit_Flying"
Ability "Super_Strength"
Ability "MegaPickUpNoChunks"
Ability "LexLuthorPS_LaserBeam"
Ability "TechnoAccessAbility"
Ability "LexLuthorPS_Deflect"
Ability "LexLuthorPowerSuit_XRay"
Ability "HyperJumpLexLuthorPowerSuit"
Ability "CombatDeflectGeneric"
Ability "InteractWithCrackedLEGODefault"
Ability "FS_ThrustersLand"
Ability "GoonCommandLexLuthor"
Ability "MinifigPhoneCameraBlue"
Ability "LexLuthorSS_SlamOverrides"
Ability "LexLuthorSS_PunchHitOverrides"
Ability "LexLuthorSS_BoltDeflect_Override"
Ability "ImpliedInteractWithLegoSilver"

//------------------------------------------------------------------------
// Character Attributes
//------------------------------------------------------------------------
Ability "ATTRIBUTE_HEAT_BOLTS"

//------------------------------------------------------------------------
// Player Items
//------------------------------------------------------------------------
clear_default_items
default_item "LexLuthorPowerSuit_MissileItem" always_got away

//------------------------------------------------------------------------
// Extra flags that should get turned into an ability at some point
//------------------------------------------------------------------------
bolt_type "LexLuthorPowerSuit_Bolt"

//------------------------------------------------------------------------
// SFX
//------------------------------------------------------------------------

action_sfx fight1 punch_hit_char Chr_Superman_Punch
action_sfx fight2 punch_hit_char Chr_Superman_Punch
action_sfx fight3 punch_hit_char Chr_Superman_Punch
action_sfx fight4 punch_hit_char Chr_Superman_Punch
action_sfx fight5 punch_hit_char Chr_Superman_Punch

Ability "AudioReactionDataLexLuthor"
Ability "AudioReactionDataLexLuthorVOX"

//------------------------------------------------------------------------
// VFX
//------------------------------------------------------------------------

vfxlevel_override "VFX_LexLuthorSuperSuit"


	StreakInitializationData
		Life 0.1
		WidthScale 1.0
		MaterialScene  "VFX_LexLuthorSuperSuit"
		MaterialSpecial "vLexLuthorSS_FlightBeam_Ob1"
		Colour 100 100 100 100
	EndStreakData

//------------------------------------------------------------------------
// MISC
//------------------------------------------------------------------------
Ability "CharInstToTextureSuppressIdle2"
Ability "CharInstToTextureSuppressIdle3"
Ability "CharInstToTextureSuppressIdle4"
